Lead / Carry
Drives the route, initiates fights and receives direct focus by default.
Control up to six Path of Exile 2 characters across multiple client windows from one physical controller. MultiPilot is built for full-party builds.controller players.high-volume mapping.six-role compositions.
MultiPilot is for players who think in party compositions, not just extra windows. Each player slot can carry a different build, role, skill layout, equipment plan and inventory. The controller remains your direct interface while follow, focus and routed actions reduce the amount of character babysitting required.
The point is not to make every character perform the same action. The point is to keep the formation useful, bring the right character forward when needed and let complementary builds contribute to the same encounter.
Drives the route, initiates fights and receives direct focus by default.
Adds a separate damage profile, coverage angle or bossing layer.
Builds around party scaling rather than duplicating the main character.
Slows, freezes, stuns, distracts or creates room for the formation.
Handles a practical party job so the lead character can keep moving.
Rarity, curses, companions, culling or a deliberately strange final layer.
High-output party play is rarely limited by raw damage. It is limited by formation drift, slow transitions, unclear focus, loot interruptions and the effort required to keep every character contributing. MultiPilot is designed around those operational problems.
Follow routes, configurable distance behaviour and sprint catch-up help keep the full formation inside the useful encounter area.
Stairs, doors, portals and zone exits are where multi-character runs usually become manual recovery work.
Controller AutoLoot, per-player assignment and pickup-focused roles reduce stop-start collection across the party.
Smart Focus gives one chosen character full control for inventory, menus, positioning and mechanics, then returns you to formation play.
MultiPilot’s value is the combined workflow: route the party, recover gaps, focus individual characters, collect selected drops and navigate objectives without turning every minute into window management.
Configurable movement guidance helps followers track the lead character and recover when combat, terrain or client timing opens the distance.
Move full control to the exact party member that needs direct movement, inventory access, menus or mechanic handling.
Choose which supported actions reach which characters instead of treating the party as one blanket mirrored input stream.
Assign visible item categories to the appropriate player and keep the lead character moving through the map.
Objective guidance helps the operator make one route decision for the complete party rather than searching on every client.
The system is easiest to understand as a repeatable control loop rather than “six characters at once” in the abstract.
P1 handles ordinary navigation and clear.
Followers track, recover and contribute configured actions.
Take direct control when a character needs intervention.
Resume the full-party workflow and continue the run.
The most memorable reason to run a complete party is not a spreadsheet. It is getting to design ridiculous interactions that normally require several willing humans.
Leap, pounce or minion pressure from different angles, with a dedicated support layer behind the chaos.
Build the main character with absolutely no sense of self-preservation and use the rest of the party to make that seem reasonable.
Layer slows, freezes and delayed damage so the encounter has several seconds to reconsider its decisions.
Carry, amplification, rarity, pickup, recovery and mapping utility, with every slot given one clear job.
These pages answer the questions people actually ask before trying a full-party controller system.
Client layout, player roles, control flow, hardware planning and why six characters changes the build design.
Read the 6P guide → GUIDE 02Understand one-controller routing, focus, follow and the difference between selected actions and blanket mirroring.
Read the controller guide → GUIDE 03A practical look at proximity, transitions, loot flow, formation roles and the boundaries around paid RMT use.
Read the economy guide →The current release, supported topologies, trial terms and compatibility details should always be confirmed on Findigo before installing.
MultiPilot is the product identity for Findigo’s multi-character controller workflow: one physical controller coordinating a party through client routing, Smart Follow, Smart Focus, selective actions, loot assistance and mapping tools.
No. The concept is built around one supported physical controller. MultiPilot creates and routes the player positions required by the selected party configuration.
No blanket input-mirroring claim is made here. The intended workflow uses selected routing, follow behaviour and direct focus so characters can have different jobs. Review the current product documentation for exact behaviour.
No. This site describes an operator-led controller workflow. It does not advertise unattended farming, account automation or a guarantee of account safety.
Findigo’s current terms govern acceptable use and should be read before purchase. This microsite does not grant permission for paid boosting, account farming or real-money trading activity.
Findigo remains the main product site. Use any “Try on Findigo” button to review the current edition, release status, trial and pricing.
Review the current MultiPilot/Ultimate release, supported layouts, free-trial availability and pricing on the main Findigo product page.